Ronnin
Padilla
I create impactful software with a focus on graphics programming and cross-platform app development, enjoying every step along the way.
Links
Projects
Work
Software Engineer, Omphalos Lifesciences Inc. - Dec 2021 - Present
  • Led development in using a C++ game engine (Unreal Engine 5) to create an IDE for a novel biological programming language - from UI to distribution.
  • Designed and implemented various Slate widgets for code editing and scientific analysis, e.g. genome viewer, biological diagrams.
  • Engineered a server-client model for remote control over a UE5 instance, leveraging Python and gRPC communication.
  • Developed an automated CLI tool to combine the building and testing of the UE5 project and external C++ projects for cross-platform (Windows & Mac) continuous deployment.
  • Secured a $75,000 Epic MegaGrant for the project showcasing my visualizations and VFX of biological processes.
  • Graphics Programming Intern, UT Southwestern Medical Center - Jan 2021 - Nov 2021
  • Utilized Unreal Engine 4 to develop realistic GPU-accelerated visualizations of proteins and molecular processes.
  • Worked under Dr. Daehwan Kim.
  • Education
  • University of Illinois at Chicago, Chicago IL - BS Computer Science, 2022